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November 14, 2012
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not so tutorial 00 _rig by jugapugz not so tutorial 00 _rig by jugapugz
....tutorial on the way how i rig for animation...
Character:Ruby by montyoum
Modeled by me...Animation [link]
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:iconsketcher-taku:
sketcher-taku Apr 25, 2013  Hobbyist Digital Artist
Is the skirt and hair separate from the entire mesh and are the hair bones and skirt bones separate from the main rig?
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:iconjugapugz:
jugapugz Apr 25, 2013  Student Digital Artist
the skirt is with the whole body...the only ones that are separated are hair and cape...about the rig...hair and skirt bones is not separated from the main rig...
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:iconsketcher-taku:
sketcher-taku Apr 25, 2013  Hobbyist Digital Artist
Okay thanks for answering :D
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:iconshadowyeclipse:
ShadowyEclipse Dec 28, 2012  Hobbyist Writer
So, I am wondering: Can you do something like this just as easily in Autodesk's Maya? Or should I download Blender and just use both for various reasons?

Every time I see some sort of anime tutorial, it's always done in Blender, and so I am wondering if Maya is unable to do something like designing 3D anime.
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:iconjugapugz:
jugapugz Dec 29, 2012  Student Digital Artist
...i guess its not in the software...before i watch modelling tutorials for maya but i use 3ds max...as long as you know how to use the software its ok...my reason for using blender is because its free and fast on slow computer...
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:iconkearonasanam:
KearoNasanam Nov 17, 2012  Student Digital Artist
How would you go about doing long hair?
I've been doing the same type of simulation for awhile, but the simulation keeps screwing up on me and phasing through the character's body.
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:iconjugapugz:
jugapugz Nov 17, 2012  Student Digital Artist
..hmm...never tried a long hair character with good hair rig yet but...try increasing the collision distance...
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:iconsketcher-taku:
sketcher-taku Nov 14, 2012  Hobbyist Digital Artist
Why are some of the bones red
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:iconjugapugz:
jugapugz Nov 14, 2012  Student Digital Artist
o...i forgot to put...green bones are for animation controls, the black and yellow are for deform, and red bones are for hair/skirt...i color them so when im animating...im only moving the green bones...haha
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:iconsketcher-taku:
sketcher-taku Nov 14, 2012  Hobbyist Digital Artist
That makes sense
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